I learned that as a designer I would have to work in a diverse area like human factors and graphic design to be able to understand what I need in order to design a good interface. (Dix, Finlay, Abowd, & Beale, 2004)
Moreover, I learned about paradigms and how it promotes usability and interactive system. I also learned about the evolution of paradigms which gives a good practice on the history of interactive computing. Another thing that, I have learned that sometimes paradigms can be successful and sometimes might not get a clear reason why they support a user in accomplishing some tasks. (Dix, Finlay, Abowd, & Beale, 2004)
Finally, I realized that humans are the most unpredictable part when it comes to system design since they have higher failure rates under high stress level. Thus the design must provide an appropriate level of feedback without overloading the user with too much information. (Norman, 2002)
Dix, A., Finlay, J., Abowd, G. D., & Beale, R. (2004). Human computer interaction (Third edition ed.). Essex, UK: Pearson education limited.
Norman, D. A. (2002). The design of everyday things. New York, USA: Basic books.
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